TombsOfHarc/src/Map.hpp

33 lines
777 B
C++

struct Tile {
bool explored; // has the player already seen this tile?
Tile() : explored(false) {}
};
class Map : public Persistent {
public:
int width, height;
Map(int width, int height);
~Map();
bool isWall(int x, int y) const;
bool isInFov(int x, int y) const;
bool isExplored(int x, int y) const;
bool canWalk(int x, int y) const;
void computeFov();
void render() const;
void addMonster(int x, int y);
void addItem(int x, int y);
void init(bool withActors);
void load(TCODZip &zip);
void save(TCODZip &zip);
protected :
Tile *tiles;
TCODMap *map;
long seed;
TCODRandom *rng;
friend class BspListener;
void dig(int x1, int y1, int x2, int y2);
void createRoom(bool first, int x1, int y1, int x2, int y2, bool withActors);
};