33 lines
777 B
C++
33 lines
777 B
C++
struct Tile {
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bool explored; // has the player already seen this tile?
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Tile() : explored(false) {}
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};
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class Map : public Persistent {
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public:
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int width, height;
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Map(int width, int height);
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~Map();
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bool isWall(int x, int y) const;
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bool isInFov(int x, int y) const;
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bool isExplored(int x, int y) const;
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bool canWalk(int x, int y) const;
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void computeFov();
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void render() const;
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void addMonster(int x, int y);
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void addItem(int x, int y);
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void init(bool withActors);
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void load(TCODZip &zip);
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void save(TCODZip &zip);
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protected :
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Tile *tiles;
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TCODMap *map;
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long seed;
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TCODRandom *rng;
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friend class BspListener;
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void dig(int x1, int y1, int x2, int y2);
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void createRoom(bool first, int x1, int y1, int x2, int y2, bool withActors);
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};
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