TombsOfHarc/src/Engine.hpp

47 lines
749 B
C++

class Engine {
public :
enum GameStatus {
STARTUP,
IDLE,
NEW_TURN,
VICTORY,
DEFEAT
} gameStatus;
int fovRadius;
TCODList<Actor *> actors;
Actor *player;
Actor *stairs;
Map *map;
TCOD_key_t lastKey;
TCOD_mouse_t mouse;
int screenWidth;
int screenHeight;
Gui *gui;
Engine(int screenWidth, int screenHeight);
~Engine();
void update();
void render();
void sendToBack(Actor *actor);
Actor *getClosestMonster(int x, int y, float range) const;
Actor *getActor(int x, int y) const;
bool pickATile(int *x, int *y, float maxRange = 0.0f);
int level;
void nextLevel();
void init();
void term();
void load();
void save();
void log(unsigned char *msg);
};
extern Engine engine;