TombsOfHarc/src/Attacker.cpp

26 lines
889 B
C++

#include <stdio.h>
#include "main.hpp"
Attacker::Attacker(float power) : power(power) { }
void Attacker::attack(Actor *owner, Actor *target) {
if(target->destructible && !target->destructible->isDead()) {
if(power - target->destructible->defense > 0) {
engine.gui->message(owner==engine.player ? TCODColor::red : TCODColor::lightGrey, "%s attacks %s for %g hit points.\n", owner->name, target->name, power - target->destructible->defense);
} else {
engine.gui->message(TCODColor::lightGrey, "%s attacks %s but it has no effect!\n", owner->name, target->name);
}
target->destructible->takeDamage(target, power);
} else {
engine.gui->message(TCODColor::lightGrey, "%s attacks %s in vain.\n", owner->name, target->name);
}
}
void Attacker::load(TCODZip &zip) {
power = zip.getFloat();
}
void Attacker::save(TCODZip &zip) {
zip.putFloat(power);
}