#include "main.hpp" Container::Container(int size) : size(size) {} Container::~Container() { inventory.clearAndDelete(); } bool Container::add(Actor *actor) { if(size > 0 && inventory.size() >= size) { // inventory full return false; } inventory.push(actor); return true; } void Container::remove(Actor *actor) { inventory.remove(actor); } void Container::load(TCODZip &zip) { size=zip.getInt(); int nbActors=zip.getInt(); while(nbActors > 0) { Actor *actor=new Actor(0, 0, 0, " ", TCODColor::white); actor->load(zip); inventory.push(actor); nbActors--; } } void Container::save(TCODZip &zip) { zip.putInt(size); zip.putInt(inventory.size()); for(Actor **it=inventory.begin(); it != inventory.end(); it++) { (*it)->save(zip); } }